Week 4: 4/15/19

Hello everyone! Its me, Wes, back again with yet another weekly update. Last week was a week of some much needed visual updates. We got our first set of sprites finished, implemented different colored laser mechanics, and cleaned up a lot of UI and menu screens.

Above you can see all the sprites that are now a part of the game. Below, you’ll see what a level might look like with these sprites. Something else you might have noticed: The UI at the bottom panel now makes sense. No more of those unintuitive white boxes. Each manipulator has a corresponding number for the available amount left.

That’s it for this week! We have a milestone next Wednesday, in which we should have some fun new mechanics and puzzles ready for the public! See you next week!

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