Week 1 : 3/25/19

This week I worked on the fundamental building blocks of the laser puzzle game. I broke it down into 3 things: laser source, manipulator, and obstacle. A laser source (white square with single red port) emits a constant beam. An obstacle (brown square) obstructs all laser beams. A Manipulator (white square with > 1 port) has 2 ports that are adaptable. Either port can be hit with a laser beam, redirecting it out the other port(s). At the bottom of the picture you can drag grey boxes to create new reflectors in the scene. Next week, I will be focusing on implementing a puzzle board to align all the blocks within and creating the UI to select, move, rotate, and remove manipulators that have been placed in the scene. Cheers! 🙂

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