Week 2: 4/1/19

Hi Y’all, Wesley here! So we decided to scrap our project completely and build a water game instead. hah hah uh April fools and whatnot. Oh wow I’m hilarious. This week saw some big upgrades on 2 fronts. On the programming end, we now have transitions between different scenes and levels, drag and drop UI for manipulators, rotate and remove UI for manipulators, map creation scripts, Laser Targets with 1 to 4 ports, and a couple other systems I can’t remember for the life of me. On the Design end, we have 6 levels, count them, 6! and I can barely solve the first one so good thing I have the solution guide :). If you’re interested in the levels, check them out below. a 2-port manipulator is the L shape, while a 3-port manipulator is a T shape. Each manipulator has x ports, each with the same functionality. Any port can act as an input, causing lasers to spew out the remaining ports and trigger more manipulators. That’s it for this week! If you want to check out the game, I will be uploading it to itch.io very soon 🙂 I’ll post the link in the top blog post. Cheers!

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