Week 3: 4/8/19

Hi Everyone, Wes here with another weekly update. Last Wednesday, we attended our first playtest and got tons of great feedback, so thank you to all the playtesters! We heard a lot of the complaints about our UI and the lack of intuition and were able to make some QoL changes to fix that. I’ll explain those changes in just a bit.

On the Programming side, I made a lot of progress with a bunch of behind-the-scenes systems. We developed a system allowing us to create and store levels on a much more scale. The Board Manager now instantiates levels according a json file that stores all info necessary for a level. As far as UI goes, we updated 3 things. Although not shown below, you are able to reposition manipulators that you have already placed in the scene, so you don’t have to delete and drag back in. The sprites aren’t quite there yet, but you’ll notice at the bottom next to the white square is a number representing how many of that manipulator you have left. It increments and decrements accordingly. Finally, we have a win condition and a rather bland Win UI.

In the upcoming week, we are planning on implementing some fun new color-based mechanics and more levels! See you next week!

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