Hi again, Wes here! T minus 8 days til our game is showcased at an event held by Game Design and Development at Berkeley. This is the biggest milestone and will also be the release date for our game on google play store so look out for that. Anyways, onto the updates. This week saw possibly the biggest upgrade for L.A.S.E.R since the start.
Mechanics : We implemented some new functionality to obstacles and laser sources, allowing them to be activated or deactivated when certain targets are turned on by lasers. No sprites yet, but expect some fun multi-layered puzzles coming soon 🙂
Laser Beams : The lasers actual have some character now! What once were stationery lines are now laser beams that fluctuate in width and color to an extent. This can’t really be shown through pictures but trust me, its cool.
Particle Systems : These upgrades are by far my favorite. Laser beams should feel alive and powerful, and these particle systems help reinforce that. Ports have cool particle systems attached to them which are turned on or off based on lasers.

Next: Gameplay Update! Due to all the feedback we got at our playtest, we made the decision to scrap the Manipulator GUI altogether and massively simplify controls. Now the player just has to drag to reposition, tap to rotate, and drag offscreen to remove. No more extra, suboptimal button presses 🙂
Thats it for last week! This next week we are in cram mode. We are trying to pump out 15 more levels using the new mechanics, get out some polished sprites, and change the level UI to fit the theme better. As always, thanks for reading and see you next week! Cheers!

























